Road and wood planks created in Substance Designer and rendered in real-time lighting in UE5.2!
I spent around 2 months on this project and was inspired by the spring cherry blossoms for the road and referenced Overwatch's Hanamura map for the wood planks!
For the road, I used decals for the petals and parallax occlusion for the grey pavement!
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Huge thanks to my mentor Lucas Annunziata for his feedback and advice!
https://www.artstation.com/lucasannunziata